Version 0.7.0
[0.7.0 | April 1, 2023]
Encounters can now end without a fight occurring, with options given to the player to do so. Encounters are also changed to be based on populations within a location instead of being hard-coded to be certain entities. Other than that, alerts have been added to notify the player of important events alongside an introductory sequence to showcase the new magic system. This was a small update due to me getting sidetracked by a side project that I’ll probably release later this month.
>Added alerts, entity populations, flavor text on the current season, a magic system, origin events, and pathogens that only have the singular purpose of reducing population size at the moment
>Changed encounters to work based on entity populations and the menu and in-game user interface to be more organized and use the dialog function
>Fixed body array displaying body parts as undefined in characters extended profile during battle
>Removed a lot of redundant code that, for some reason, was left in (Why would I do this in the first place?????)
Files
Get Prototype Battle Simulator
Prototype Battle Simulator
Turn-based Combat
Status | Prototype |
Author | ZeeSXD |
Genre | Strategy |
Tags | Singleplayer, Text based, Turn-based, Twine |
More posts
- Version 0.1410 days ago
- Version 0.1337 days ago
- Version 0.1271 days ago
- Version 0.11Sep 01, 2024
- Version 0.10.1Jul 02, 2024
- Version 0.10.0Jul 02, 2024
- Version 0.9.0Jun 02, 2024
- Version 0.8.1May 05, 2024
- Version 0.8.0May 02, 2024
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