Version 0.16


[0.16 | February 1, 2025]

The game now has procedural world generation. While it isn’t finished, I’m quite proud of getting it to a playable state. The code to make it possible, however, is horrendous. Don’t look at it, please? Anyways, I removed the RPG mode and Wave Survival mode. I need to rework the latter a fair bit before I feel confident in releasing it again and the former due to me changing how world generation works. The next update will focus on making the world a bit more lively. The amount of content it has right now is quite… empty.

>Added procedural world generation and a mini-map that shows locations around the player

>World Generation: The world is divided into four layers - Worlds, Regions, Sub-Regions, and Locations; It was mainly divided into this way to help performance issues; Each layer holds certain properties, which layers below it can use instead of having to store the information in their own variable

>Changed how passages refreshed so saving actually worked

>Removed original RPG mode and Wave Survival mode

Files

Prototype_Battle_Simulator_0_16.zip 304 kB
29 days ago

Get Prototype Battle Simulator

Leave a comment

Log in with itch.io to leave a comment.