Version 0.16
[0.16 | February 1, 2025]
The game now has procedural world generation. While it isn’t finished, I’m quite proud of getting it to a playable state. The code to make it possible, however, is horrendous. Don’t look at it, please? Anyways, I removed the RPG mode and Wave Survival mode. I need to rework the latter a fair bit before I feel confident in releasing it again and the former due to me changing how world generation works. The next update will focus on making the world a bit more lively. The amount of content it has right now is quite… empty.
>Added procedural world generation and a mini-map that shows locations around the player
>World Generation: The world is divided into four layers - Worlds, Regions, Sub-Regions, and Locations; It was mainly divided into this way to help performance issues; Each layer holds certain properties, which layers below it can use instead of having to store the information in their own variable
>Changed how passages refreshed so saving actually worked
>Removed original RPG mode and Wave Survival mode
Files
Get Prototype Battle Simulator
Prototype Battle Simulator
Turn-based Combat
Status | Prototype |
Author | ZeeSXD |
Genre | Strategy |
Tags | Singleplayer, Text based, Turn-based, Twine |
More posts
- Version 0.172 days ago
- Version 0.1561 days ago
- Version 0.1492 days ago
- Version 0.13Nov 05, 2024
- Version 0.12Oct 02, 2024
- Version 0.11Sep 01, 2024
- Version 0.10.1Jul 02, 2024
- Version 0.10.0Jul 02, 2024
- Version 0.9.0Jun 02, 2024
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