Version 0.10.1
A small update to fix some issues and add in some things that I planned to add in the main update but didn’t finish in time. One notable thing is that the Internal Bleeding modifier has been reimplemented. Also, I apparently forgot to include the second leg for humanoid entities a long time ago so that’s fixed.
>Added Internal Bleeding to now apply if Blunt Damage deals more than 25% of Health, missing leg for humanoid characters, and Aura Shred, Demonification, Ice, Paralyze, and Shield Shred to the Information tab
>Changed modifier Internal Bleeding to give 1-3 stacks of Bleed/Turn and is removed once Health is above 50%
>Fixed 4 issues: Reinforcements being incorrectly generated; Status effects not being applied; Wrong variable to detect target weight for move Heavy Strike; Items not being included during attribute updates
Files
Get Prototype Battle Simulator
Prototype Battle Simulator
Turn-based Combat
Status | Prototype |
Author | ZeeSXD |
Genre | Strategy |
Tags | Singleplayer, Text based, Turn-based, Twine |
More posts
- Version 0.149 days ago
- Version 0.1336 days ago
- Version 0.1270 days ago
- Version 0.11Sep 01, 2024
- Version 0.10.0Jul 02, 2024
- Version 0.9.0Jun 02, 2024
- Version 0.8.1May 05, 2024
- Version 0.8.0May 02, 2024
- Version 0.7.0Apr 01, 2024
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