Version 0.10.1


A small update to fix some issues and add in some things that I planned to add in the main update but didn’t finish in time. One notable thing is that the Internal Bleeding modifier has been reimplemented. Also, I apparently forgot to include the second leg for humanoid entities a long time ago so that’s fixed.

>Added Internal Bleeding to now apply if Blunt Damage deals more than 25% of Health, missing leg for humanoid characters, and Aura Shred, Demonification, Ice, Paralyze, and Shield Shred to the Information tab

>Changed modifier Internal Bleeding to give 1-3 stacks of Bleed/Turn and is removed once Health is above 50%

>Fixed 4 issues: Reinforcements being incorrectly generated; Status effects not being applied; Wrong variable to detect target weight for move Heavy Strike; Items not being included during attribute updates

Files

Prototype Battle Simulator 0.10.1.html 1.5 MB
Jul 02, 2024
Prototype Battle Simulator 0.10.0.html 1.5 MB
Jul 02, 2024

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