Version 0.12
0.12 | October 2, 2024
When I went to optimize some sections of code for the battle module, I thought, “Surely this would be a small and quick thing to do. I’ll just get this out of the way first and move on to make the inventory system.” I was instead greeted with several issues that I somehow overlooked in previous updates. So in summary, the optimizations were, in fact, not a small and quick thing to do first… But what matters is that I did it. Oh, you can now access your inventory when playing the open world module as well. I don’t know why I didn’t add it in earlier but now the game has it.
*...I forgot to upload the update on time... again...
*Finally added access to the player’s inventory in the open world module
*Updated the UI of the items tab in the battle module to have both equipment and apparel be one category because it was redundant to have both be separate
*Attributes are now affected by Class and Race bonuses
*Changed how total speed is calculated
*Total calculated speed: (10 * Total Agility + Flat Value Bonuses - Total Weight) * Multiplier Bonuses
*Changed the ability to act check to now pass when an entity’s total strength value times twenty is equal to or greater than their total weight
*Added several new properties to Items and Moves to allow greater control of what they can do
*Changed names of several properties of Classes, Move tooltips, Moves, and Races
*Changed the damage displayed within the Move tooltip to be affected by the attributes of the currently selected target
*The extended character profile now shows an entity’s modifiers and how long they’ll last
*Changed hidden Traits to, instead of being hidden entirely, now be visible but have their name obscured
*A notification is now sent when: Losing/Gaining resources from status effects and when gaining status effects
*Changed the notifications of when an entity is gaining/losing resources from Moves to be a single notification
*Optimized how entities regenerate resources and how end phase trait resource changes and modifier calculations are done
*Fixed an issue where even if an item isn’t equipped, its attribute bonuses would still be applied
*Fixed an issue where armor multiplier bonuses were being added to total armor instead of multiplying
*Fixed an issue where an incorrect variable was being used when calculating total armor
*Fixed an issue where a notification would appear of an entity receiving damage from a move, even when the move did no damage in the first place
*Fixed an issue where an incorrect variable was being used when calculating total critical chance for the Move tooltip
*Fixed an issue where the function to apply the status effects Slow and Wet was wrong
*Fixed an issue where the blind multiplier total attribute wasn’t being calculated
*Fixed an issue where the item Gladian Boots had a missing property
*Fixed an issue where several necessary attributes weren’t being displayed from Item/Move tooltips
*Fixed an issue where the Accuracy attribute of Move tooltips within the Battle Log would display as an error
*Fixed an issue where several attributes wouldn’t be displayed in the extended character profile because they used incorrect variables
*Fixed an issue where the wrong template was being used when displaying the resource Mental Energy and the status effects Demonification and Ice
*Fixed an issue where the resource Mana (Corrupted) was still visible to see even when an entity has none of the resource
*Changed the character Boar to have a lower weight value
*Changed the item Boulder to have a greater weight value
Files
Get Prototype Battle Simulator
Prototype Battle Simulator
Turn-based Combat
Status | Prototype |
Author | ZeeSXD |
Genre | Strategy |
Tags | Singleplayer, Text based, Turn-based, Twine |
More posts
- Version 0.149 days ago
- Version 0.1336 days ago
- Version 0.11Sep 01, 2024
- Version 0.10.1Jul 02, 2024
- Version 0.10.0Jul 02, 2024
- Version 0.9.0Jun 02, 2024
- Version 0.8.1May 05, 2024
- Version 0.8.0May 02, 2024
- Version 0.7.0Apr 01, 2024
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