[0.17 | March 1, 2025] Alas, I got distracted and did something completely different than what I planned to do. Not much was done in this update, with the only...
[0.16 | February 1, 2025] The game now has procedural world generation. While it isn’t finished, I’m quite proud of getting it to a playable state. The code...
[0.15 | January 1, 2025] Happy New Year! Now, I have to remember to write 2025 instead of 2024 on all my documents… Anyways, I fixed some leftover bugs from t...
[0.14 | December 1, 2024] I finalized the new item system but I got distracted by, once again, revamping the damage system. Hopefully over the course of the nex...
0.13 | November 5, 2024 While I have somewhat finished the crafting system I have planned for this update, I got mostly distracted by my other hobbies. This is...
0.12 | October 2, 2024 When I went to optimize some sections of code for the battle module, I thought, “Surely this would be a small and quick thing to do. I...
0.11.0 | September 1, 2024 I completely forgot to upload the update last month. Anyways, this update was mostly for quality of life changes. The Changelog and I...
A small update to fix some issues and add in some things that I planned to add in the main update but didn’t finish in time. One notable thing is that the Int...